Pilotwings Resort 3DS review
I wings resort is pretty much the third installment in a series, the first two. On the super Nintendo and Nintendo 64 respectively. While the same time being a pilot wings also simultaneously a sequel to Wii sports resort, taking place on the same island. At first the game feels pretty faithful to the spirit of N64 game, but soon you will notice that most of the charm and spark of the earlier installments is missing making a disappointing sequel.
As always but always pilot wings has little to no story to speak of, usually to apply trying to get your path license oddly by flying a number of unusual aircraft. This time however in a small variation you actually get a license in the intro could see which you must sign using either your hand or the 3DS stylus. A blond female Mii dressed up as a flight attendant walks you through the tutorial and later shows up to pester you every hour or so to remind you to take a break from the game, presumably to offset the effects of eye strain caused by the 3-D effects, but this distance is present even when the 30s turned off.
This time there are three primary vehicles, bi-plane, rocket belt [similar to jet pack.] And a hang glider, they're also three super variants of these vehicles which are unfortunately only used one mission each. The primary object of the game is to get high as highest scores possible in every mission. Doing so requires completing all objectives collecting some bonus balloons possibly getting some speed markers and of course doing all of this quickly test time is the most important scoring aspect. Each mission has about 150 to 300 available points for score every third of the points you collect a star getting three-star mission means that you have a perfect score, this seems rather obvious, however oddly after getting a "perfect score" you can then replay the level in the hopes of getting an even higher above perfect score I don't really understand this mechanic, my guess it's supposed to increase replayability. In typical pilot wings fashion both missions require flying through several rings, usually 5 to 10 later on sometimes rotating, while collecting orange balloons worth one point apiece. Then occasionally picking up a score boosters by telling 510 15 point varieties. In the later missions a kind of speed goalposts appears if you run into the act or above the posted speed to collect points as many as 20 but if you're not at the desired speed of the slow down further and be worth nothing. What's tricky about them is that you can bid on girls doing the recount where the marker and get a lesson of points usually 10. Also increasing the speed is usually dangerous and could potentially make you run into our hidden object on the terrain. In the biplane stages you'll also have to shoot targets quite often I found this little difficult since I have trouble flying again in the first person camera so I'm forced to use the third person camera that also moved too quickly to accurately shoot the targets without slowing down which requires the a button but to keep my card on screen I must hold down the X. button Y. button and occasional at the speed up which requires hitting the B. button so that the press removed once which is annoying. Rocket belt stages usually require you pointlessly landing on a series of platforms while trying to manage a short supply of fuel. I find that the hang glider stages of the most fun the game. the dreaded thermals reappear but are far more forgiving than in the N64 version. And later stages are usually just standards like the rings until you get to the next kernel then land fare.
Graphics are bright and cheery with rich colors however, character models have very little detail, likewise the same is true for the terrain and vehicles. The main characters being your Mii.
Also mentioned that the game is starts out with an easy and by the time you get to the gold mission starts to bear the difficult last two rocket belt stages they preach a